Player Modelling for Cursor-Driven Games
نویسنده
چکیده
Cursor-driven games compose the vast majority of digital games on the market. For humans and for agents that control a virtual cursor, precise cursor control is frequently the primary determining factor of skill. Past efforts to control computer difficulty by adding rule-based distortions to the virtual cursor are inflexible and often based on coarse difficulty settings. We propose a framework for modelling player-controlled cursor accuracy by abstracting the twodimensional cursor plane into a one-dimensional distance measure from a target’s center. We then infer a probability distribution from player data using a novel online learning technique. The proposed learner is shown to be more computationally efficient and robust to a range of player types than comparable methods. The player modelling techniques we describe can potentially be applied to developing interesting cursor-driven opponents, or providing players with feedback as to when and where their cursor control is weak.
منابع مشابه
Player behavioural modelling for video games
1875-9521/$ see front matter 2011 International doi:10.1016/j.entcom.2011.12.001 ⇑ Corresponding author. Tel.: +31 20 595 1675; fax E-mail addresses: [email protected] (S.C.J. Bakke Spronck), [email protected] (G. van Lankveld). Player behavioural modelling has grown from a means to improve the playing strength of computer programs that play classic games (e.g., chess), to a means for impacti...
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تاریخ انتشار 2007